Purple textures indicate an incorrect or missing file path to the textures. You also need to edit the file path or delete any items you created incorrectly that use those folders you created. To get rid of the PS4 error you need to delete the meshes and textures folders you created.
You should use Cathedral Assets Optimizer (or another compatible tool) to ensure all assets are game-ready.This tutorial can walk you step by step through creating a static object out of a moveable one (in this example she uses a plate but the steps should be the same for a book) she outlines how to set the file path for the model, you’ll want to copy the file path of the original book and paste it into the model box for your static book. Note: Extracting a BSA v104 when playing with Skyrim Special Edition will prevent the game from crashing to desktop (CTD) but if the BSA contains incompatible texture or mesh assets this will still cause crashes when those resources are loaded. that would explain why its registered with a new appid. i believe the CK for SSE / FO4 was downloaded and installed through the bethesda launcher up until april of this year. You can see a list of tools to do this under #Extracting and packaging archives. Kinda new to this but when you create the executable with creation kit what did u put in Start in section 7. It's the same tool that we use to create the game and we're putting the power to create new content in your hands - new quests, environments, characters, dialogue, weapons.
In this scenario, the best thing to do is to extract the contents of the BSA/BA2 and delete it. The Creation Kit is a free downloadable editor that allows you to create mods for Fallout 4 and then share them with other players across.
If you are sure you have the correct mod, it's possible the mod author used the wrong tools when packing their archives (or the correct tools did not exist when the mod was made). A plugin for the Skyrim Script Extender that does to the Creation Kit what. For community-created tools, you should refer to any documentation offered by the developer if you are unclear on how to use it.īSA v104 (Fallout 3, New Vegas, Skyrim 2011)įrequently Asked Questions (FAQ) I'm getting a warning about incompatible mod archives, how can I resolve it?Ī common mistake - particularly between Skyrim 2011 and Skyirm Special Edition - is to try and load a mod from another game or game version, ensure the mod you're trying to use is designed for the game you are trying to play. Extractor for BSA, BA2, and other archives for Bethesda games since Oblivion. Below is a list of tools that can be used in each instance. At present no single tool can process all types of archive. There are several community tools available to unpack and create new BSA and BA2 archives. At the time of writing, only Vortex and Wryebash include this feature.
Some mod managers include a feature that will automatically check archive versions and identify any mismatches.
Untested - This combination has not been tested, feel free to update this article if you are able to test.The version of the archive can be determined by inspecting the file header.īelow is a more detailed explanation of each status. Run archive. The table below lists the types of BSA and BA2 and how they behave with each Gamebyro title. unpack the TDoD BSA using Mod Organizer (i just installed the mod so its there but. Even among the variations of the same file type, they can cause unwanted side effects such as preventing the game from starting up. The BSA and BA2 archives are not automatically compatible with all games.